I’m not a huge Fallout fan, but I do really like the style of the games. Here’s a recreation of the 10mm SMG from Fallout 3. I was going to use it for another project, but life got in the way and it never happened.
It’s been sitting on my hard drive for a few months now, and I don’t think there’s much point in keeping it all to my self, so go ahead and download it :) Licensed CC-BY-SA
Some of the textures used are licensed differently from the blend file and hence have to be downloaded separately. (licenses included in the zip)
To reconnect the textures to the blend file, simply put all these images into a folder called “textures” in the same folder as the blend file itself.
The structure should look something like this:
Before this really does turn into a coder blog, here’s an update to my portfolio. It includes some new stuff I haven’t really shown online before.
In fact I bought a domain and wrote some really crappy html :)
The BA weekend challenge‘s theme this time was ‘low light’. It’s been a really really long time since I’ve entered one, but something put me in the mood on Saturday.
I only spent a couple hours on it on Saturday night, most of Sunday and Monday was for rendering (30 hours for the final image) since 100000 motion blurred rain particles can be pretty crazy. Sure there’s dozens of ways to speed that up, even comping a rainy image over it would probably look the same, but where’s the fun in that?!
I modeled most of this quite a long time ago but decided to finish it up a bit more today. A cool background or some characters can wait for another time!
And yeah, it’s inspired by Warcraft 3 :)
In case you’re wondering how the rocks were done:
Batteries not included
Another little personal project. A doodle of sorts. It has no purpose.
It’s an old model from a blendernerd tutorial (fixed up a bit), re-shaded and textured with, yes, Cycles.
In highschool we had a subject called Engineering and Graphics Design which we all had to take for the first two years. I caught on really quickly (this was pre-blender-obsession) and enjoyed it a whole lot. Why I didn’t take it further? I don’t know. I suppose I would be an entirely different person now if I had taken it instead of IT or Art, so I think I’m glad. One of my best friends took it so I got to see what they all did there anyways, and it didn’t look like much fun. Anyways, this image reminds me of those days because we would always draw from an isometric point of view (an orthographic camera where the X and Y axis are symmetrical… I think)
It’s a 1080p image and well suited to be a desktop background even if I say so myself :)
Not what you were expecting? Didn’t think so ;)
A while back I did a collaboration with the amazing Chris Kuhn for the sole purpose of fun and releasing the files on BlendSwap. We made a pirate ship. We decided early on what the ship would be called, but other than that we weren’t even sure what style to do it in.
All we knew was that Chris would do the modeling and I would do the texturing and rendering. However, the one thing I did want to model was the prow of the ship (the bit in the front that’s usually some kind of statue).
After much thought, I it might be fun to make it a one eye’d T-Rex. So I did! I sculpted him and textured him… and then realized that he has nothing to do with the ship’s name. So one last minute decision later and a certain familiar monkey is sitting up there instead.
I’m not upset that this guy didn’t get up there, he doesn’t really fit in, but I just thought I’d share him anyways so that he doesn’t get lonely on my hard drive :) Here’s the finished ship if you haven’t seen it (and download it!)
(yeah the ocean is crap)
I’ve got a bunch of other slightly abandoned projects I’ll be posting soon, so stay tuned!
And as always, rendered with cycles ;)