SSS… SSSSSSSSSSSSSSS…

I just thought I’d pop by to break the radio-silence and show some epic skin stuff that’s been happening lately.

A couple days ago, Brecht surprised us all by adding two additional falloff options for the SSS shader, as well as giving it bump/normal map capabilities and texture blurring, and Thomas also finished his work on SSS render passes (sneak a peak at the 2.69 release notes while we make them here)

The video above is an interesting combination of talent. Shortly after Brecht originally added the SSS shader, Matt Heimlich (a co-cycles module owner) created a monster node setup that mimics Arnold renderer’s renown skin shader abilities. A little while ago, Kent Trammell tried out Matt’s shader setup and that’s the video above :)

So I think it’s safe to say that the only major features missing from Cycles now is volumetrics (clouds and stuff). Sure there’s some other nice-to-have stuff, but if you think about it, nothing else is really a major feature (who cares about baking anyways)