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Tag Archives: uv mapping

July 1, 2014

Commonly Ignored Feature #14: Live Unwrap

I know this has been in blender for eons, but I didn’t realize how nice it was until a few weeks ago.

It basically saves you the trouble of re-unwrapping every time you move a pinned vert around. Sure you would just have to press E, but not pressing anything at all is even nicer :) Continue Reading…

  • Commonly Ignored Features
  • 2 Comments
  • blender, cif, uv mapping
  • Greg Zaal

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Hi there! I’m Greg Zaal, shading artist, add-on dev, technical nerd and a bunch of other useless things!

This is a blog about rendering in general, but mostly about Blender’s awesome render engine, Cycles. Here you'll find everything from material tips and tricks to docs and demos of new features as they are committed.
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