![denoise_01](https://blog.gregzaal.com/wp-content/uploads/2016/03/denoise_01-690x388.jpg)
Model by 1DInc
Lukas Stockner has been working on yet another awesome Cycles feature, this time a sneaky method to reduce noise without actually rendering more samples.
Read more and download a Windows build from the BA thread.
To put it simply, “denoising” is a process of analysing your render and trying to shmoosh the noise/grain together and make it look clean.