How to Create Your Own HDR Environment Maps

Update: I’ve written a new HDRI tutorial that covers some more advanced stuff here:
http://blog.hdrihaven.com/how-to-create-high-quality-hdri/
It’s aimed a bit more to professional HDRI creators and assumes you already know the basics, so if you’re completely new to HDRIs you should read this post first :)

garage

A simple 3D scene that was lit using only the HDRI above (no additional lamps)

There is no easier or quicker way to light a CG scene than to use an HDRI. They are essentially snapshots of the real world that contain exquisitely detailed lighting information, which can transport your bland CG objects into realistic virtual environments.

Not only do they provide accurate lighting, but they can be seen in the background and in reflections, which makes them all the more immersive.

Creating a high quality HDRI from scratch is quite a complicated task that requires very specific equipment and a meticulous workflow. One mistake like using the wrong focal length or choosing a slow shutter speed can mean all your time has been wasted and you’ll have to start all over again.

I’ve been making HDRIs for a couple of years now, so I hope I can save you some time and experimentation. This is by no means the only way to make an HDRI, but it is a good introduction to the process.

By the end of this tutorial, you’ll have made your very own 360º HDR environment map that can be used to light a 3D scene.

Buckle your seat belts boys and girls, because this is gonna be a long one!

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How to Create Your Own HDR Environment Images

Download Free HDRI - lapaDownload Free HDRI - lapa

Download Free HDRI (2048×1024 - 6.6 MB)
Licensed CC0

Want more free HDRIs? Check out my new dedicated website: HDRI Haven


I searched long and hard for a way to create these magical images that light your scenes for you, and I never once found any article or mention of the process in any of the Blender forums. Every time I saw a render using image based lighting (IBL), the artist had always found it on some website (and was usually accompanied by a complaint about how Blender doesn’t give you nice hard shadows).

I’m no expert in this matter, but due to the lack of information that can be found easily, I’d like to share the little that I do know with you.

So in this guide I’ll show you the basics, but it’s up to you and the rest of the community to find out by experience what is good or bad practice and when to ignore everything you’ve ever been taught.

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