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Tag Archives: material

August 4, 2015

Introducing Matalogue

Download / Documentation

I’ve actually been working on this on and off for a little while, and find it to be super helpful to manage large scenes…

All it is is a list of materials (and lights and compositing trees) in the toolbar of the Node Editor.

Clicking on an item will switch the Node Editor to that material/lamp/compositing tree.

Yep, that’s it :)

  • Addon, Coding
  • 31 Comments
  • add-on, addon, blender, compositing, free, material, node
  • Greg Zaal
October 19, 2013

Fluid in a Glass

(and why you’ve been doing it wrong your whole life)

Common method vs physically accurate method

Common method vs physically accurate method

It’s hard to imagine a world without wine-glass tutorials, there are hundreds of them! Heck, I made two myself a few years ago.

Continue Reading…

  • Cycles, Tips
  • 21 Comments
  • blender, fluid, glass, liquid, material, realistic, render, wine
  • Greg Zaal

Free Stuff!

Do you want

100+ High Resolution HDRIs?

No sign-up, instant downloads
16384 x 8192 resolution
Unclipped, full dynamic range

Yes Please!

PS: They're CC0, you can use them for anything

About

Hi there! I’m Greg Zaal, shading artist, add-on dev, technical nerd and a bunch of other useless things!

This is a blog about rendering in general, but mostly about Blender’s awesome render engine, Cycles. Here you'll find everything from material tips and tricks to docs and demos of new features as they are committed.
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Addon Bugbox Coding Commits Commonly Ignored Features Cycles Documentation HDR Panos Lighting Material Reference Model Download New Features New Nodes News Personal Projects Rant Tips Uncategorized WIP

Contact

Just mail me :)
greg [at] gregzaal.com

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