Kévin Dietrich has been working on something I didn’t even know was possible: motion blur support for meshes that have a changing number of vertices, like fluid simulations.
Tag Archives: fluid
Commonly Ignored Feature #8: Quick Simulations
I really like these CIFs, I really wanted to do these more often – the plan was twice a week. But the problem is, I’ve run out of things that people usually don’t know about :)
Anywho, here’s a little hidden gem I remembered recently:
Quick Fur/Fluid/Smoke/Explode
As far as I know, there is no shortcut to these operators, nor do they appear anywhere in the interface (nor can I think of a good place to put them). The only way to find them is to search for them in the Spacebar menu.
These four functions are simply a quick way to set up a basic simulation. Each of them have some options you can adjust in the lower part of the toolbar, or in the F6 popup.
Honestly though, I’ve never actually used these. Old habits die hard perhaps? :P
Fluid in a Glass
(and why you’ve been doing it wrong your whole life)
It’s hard to imagine a world without wine-glass tutorials, there are hundreds of them! Heck, I made two myself a few years ago.